#1
- Posted 02 October 2016 - 05:09 PM
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#2
I think this is a pretty cool idea, just a little aesthetic addition for roleplaying and stuff! I like this, but maybe only for leather armor, so in towny if you have armor, if you're battling, you don't want your opponent to know what durability your armor is at.
- Posted 02 October 2016 - 07:51 PM
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#3
I think this is a pretty cool idea, just a little aesthetic addition for roleplaying and stuff! I like this, but maybe only for leather armor, so in towny if you have armor, if you're battling, you don't want your opponent to know what durability your armor is at.
Oh yes, of course! This would only apply to robes.
- Posted 02 October 2016 - 08:49 PM
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#4
Aside from the fact that this takes coding work to identify every item a user is wearing when catching fire, but this also requires texture artists to modify the robes multiple ways and for the code to coordinate with the exact damage values for the robes. The likely hood of this happening over doing other features such as gringotts vaults is very slim. Sorry, but we have stuff that give better quality aspects to the game on our priority list.
- Posted 03 October 2016 - 01:14 PM
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#5
- Posted 03 October 2016 - 01:49 PM
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