So, I came with a proposal to change a little about potion classes.
Currently they are very descriptive and the recipes for potions are basically cut into stone tablets and shoved in your faces to do EXACTLY as we say.
I find that annoying and having to capitalize the word CAULDRON because students miss it is not really something I like.
Therefore I propose that rather than those very strict guides we make the lessons more fluent, more roleplay-like.
Example:
Put the Salamander Blood in the top of the BREWING STAND with the Red Wiggenweld Potion underneath
Now there should be an Orange Unfinished and Red Unfinished Potion.
To something like this:
With the Red potion in the brewing stand, add a pinch of salamander blood to the top. It should now turn orange.
It will make potion classes a lot nicer to be in but it will also potentially confuse more.
I would be willing to see more people fail in order to achieve some more roleplay aspects but go ahead and vote.
Furthermore I am starting to not include Quizzes in my lectures.
There is something about doing a 30m class and having a quiz where the people who can copy my sentences the most gets rewarded that makes me sick.
I will be somewhat asking wuestions about the subject and lessons as we go along, to turn it more into a discussion where the class learns as a whole and where you need to be prepared and know your material in order to earn points.
I hope this will get more people interested in Potions as a whole but also give a more real feeling to it rather than
"Yes I did indeed say this 2 minutes ago, hue hue 2 points to Ravenclaw for this person being able to scroll up and copy it word for word!"