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Mob Dungeons

Started by Tobias McKinley , Aug 04 2015 06:07 PM


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#1

Tobias McKinley
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Me and bearclaw28, were thinking that there should be something like a Dungeon system for the server, somewhere in the dungeons of the school, or a place such as the forbidden forest or perhaps the shrieking shack when Hogsmeade is finished, where there should be a party system in which you could party up with your friends and enter a dungeon. Clearing the dungeon could award rewards such as chocolate cards, ores, certain canon drops, and galleons/xp. Some dungeon ideas could be like, a full moon where a pack of werewolves come at you and you have to survive for a certain time, or a giant/troll army is approaching the castle, or venturing into Aragog's lair. Swords may be allowed to kill mobs, as spells would be an ideal way to kill the mobs, players are allowed to bring enchanted armor as well as supplies into the dungeon for better survivability rate (faerie applies c:). I think that this would add more of an adventuring aspect of the server as it did in Harry Potter (because the golden trio liked to roam the castle/explore) as well as add an rpg perspective to the server. I think this would be a fun alternative to spend time on the server, because other than flobberworms, classes, flying, and other mini-games, there's a limited amount of ways to get exp. There could be an npc or something in front of the dungeon entrance, and the party leader could right click it to ask to teleport into the dungeon instance. 


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#2

Pandette
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Me and bearclaw28, were thinking that there should be something like a Dungeon system for the server, somewhere in the dungeons of the school, or a place such as the forbidden forest or perhaps the shrieking shack when Hogsmeade is finished, where there should be a party system in which you could party up with your friends and enter a dungeon. Clearing the dungeon could award rewards such as chocolate cards, ores, certain canon drops, and galleons/xp. Some dungeon ideas could be like, a full moon where a pack of werewolves come at you and you have to survive for a certain time, or a giant/troll army is approaching the castle, or venturing into Aragog's lair. Swords may be allowed to kill mobs, as spells would be an ideal way to kill the mobs, players are allowed to bring enchanted armor as well as supplies into the dungeon for better survivability rate (faerie applies c:). I think that this would add more of an adventuring aspect of the server as it did in Harry Potter (because the golden trio liked to roam the castle/explore) as well as add an rpg perspective to the server. I think this would be a fun alternative to spend time on the server, because other than flobberworms, classes, flying, and other mini-games, there's a limited amount of ways to get exp. There could be an npc or something in front of the dungeon entrance, and the party leader could right click it to ask to teleport into the dungeon instance. 

Uhm.... so what did you think the slimes were going to become?  The slimes are the start to doing exactly that, but the problem is we are waiting on textures & stuff to do this...................


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